Thursday, November 13, 2014

The Future of Piracy - Week 45-46

What we have done: Last week we delimited our future of piracy to the everyday scanning and 3D-printing of physical objects, or physibles [1] as they are called. We argue that streaming services like Spotify have brought down the amount of pirated music files severely due to it’s convenience for the users (the users are willing to pay a small price for a good service) and that over the years, other industries (i.e. movie and software) have adapted this method successfully. Since people are satisfied with these services, piracy have moved on to scanning, sharing, 3D-printing and pirating physibles.















A mockup of how we envision that a 3D-scanned physical object will look like. 


We have discussed how this will affect physical stores, such as IKEA, and the manufacturing business. Since it might be hard to make any revenue by creating new designs, will there be any in the future?


The idea is that each product’s price consists of 2 parts - costs of materials it is made of and intangible value. As for IKEA products intangible value rate in total price is quite low. There is no sense in stealing the design of IKEA commodities, since you still have to find the materials to produce it yourself. But lets assume that you can print almost everything with 3D-printers in 15-20 years from now. That would make a huge impact on manufacturing technological complex goods, e.g. smartphones.


What we will do: We will continue with our literature study about the social aspects in piracy (why, how and what do people pirate? What are their motivation?). We plan to carry out interviews with people with expertise in the area of piracy. We are still waiting to hear from the swedish pirate party. We will contact Jörgen Skågeby (PhD in Informatics, Associate Professor of Media and Communications) regarding an interview about his thoughts on our future scenario and what he thinks the future of the digital commons and sharing (illegal material) is.


Challenges encountered: we had to define borders between piracy, stealing and copying because of the copyrights for the different products (music, movie, clothes or furniture have different copyright policy?). A problem we encountered was for the materials we are going to use for 3d-print the objects, in this case the user seems to have to buy it, so we could lose a part of the idea of a free and easy access to everything.


Changes in the project: Main changes were about the decision between the many options we had in the first weekly report, focusing now on Physibles.


Resources:
Augment - View & share your 3D models in Augmented Reality, on iPad, iPhone and Android, available at https://www.youtube.com/watch?v=tluBuQqeIiI
Meta's Augmented Reality Glasses 2.0 | Demo, available at https://www.youtube.com/watch?v=XJNnX3OaCTY
123D catch, 3D scanning service, available at https://www.youtube.com/watch?v=OxsmnDKO7D0
[1] Physibles, https://thepiratebay.se/browse/605/0/7/0

1 comment:

  1. Sounds good to me. Make sure you get going with your interviews and contacts. Time is a limited resource here...

    ReplyDelete